Sunday, 3 November 2013

Week 44 - Rallypoint, Zombies, Infinity and Steampunk

Hey I remembered to post this week, huzzah! So this was a particularly busy weekend, with a Halloween party on Friday evening and Rallypoint all weekend. The party was fun, there were some nice little costumes and quite a few liked what the wife and I were wearing. No pictures yet as my camera was still set on 'models' mode when people were taking pictures, so they all came out blurry. I hope to get a photo up soon though.

Rallypoint is the annual Hamilton event for non-GW games. This year I was playing the PG role and doing demos instead of playing in the tournament. I also took a couple breaks to play some Infinity and Zombicide. The Infinity games were a bit of fun, Knightwolf and I got a win each, we seemed to both get convincingly smashed so we do need to get our heads around our models and when to hold back, rather than rush forward. Dice played a factor for us both and a little was put down to the table layout too. Unfortunately we were so preoccupied playing that I forgot to take any photos. Oops...

The Zombicide game was epic. We were doing quite well, right up until a spawning got one of our survivors killed and flooded the board with zombies. It all went downhill from there, until this happened:


Yeah... That is every zombie from the base game and all the toxic zombies, in a pile, in a single square... We managed to claw back a win though, setting fire to the pile (worth about 100 xp) with a flame-thrower and finishing the scenario, which required us to get to that square while it was zombie free. (Get to the choppah! quite literally)

I managed to start assembling the last 2 Haqqislam models which should be ready for under-coating this week. I also received the (almost) last shipment of Dreadball, which has had a few parts delayed. With some luck I will get them together before the end of the year!

Sunday, 27 October 2013

Week 43 - Last Minute Stretch

Another late one this week as I have had my nose to the grindstone (or sewing machine in this case) working on my costume for Halloween. So far I have made decent progress on a vest and complete a pair of trousers and goggles. I also whipped up some earrings for the wife's costume. The photos are below.

The hat needs some more work...


The vest still needs more work, primarily it needs ironing flat, followed by adding buttons. I didn't have the interfacing to make the front panels stick together, which makes it a bit baggy. I also stuffed up the first one, as it turns out linings are a real pain to do, especially when they have one particular side to use. I'm not totally happy with it either. I feel like it needs something more.


Then again that may be just because it isn't finished yet. Who knows. I need to spend tomorrow working on the terrain boards. I can work on the vest during the week, in time to finish up for the party on Friday.

Sunday, 20 October 2013

Interlude - Zombicide Season 2 Kickstarter Un-boxing

Almost missed this weeks post, oops! I didn't finish anything new this week so instead I will go through some of my latest acquisition:
Flash drive for scale, the box is huge!
Ooh shiny...
So I did a quick check and all the appropriate boxes were shipped to me, but when I opened up the Prison Outbreak box it was missing some of the card pieces... In particular the shiny new features special to that version. Darn... So that has to sit on the shelf while I wait for replacement parts.

I have just enough time to go through two of the smaller, canine expansions though! First up is Zombie Dogz.

Nice little box.
Look at all the zombie doggies!

So this is a neat little expansion if you have the main game. Basically you get 20 zombie dogs and spawning cards to add them to your games. What is special about them is that they activate 3 times per turn... Making them a serious threat, they are also targeted last, so they hide behind other zombies in the same square.

3 sets of cards, in 3 different languages. This is a nice way to handle it, since crazy people can just throw all of the cards in at once...
The undead dogz themselves.
The sculpts are kind of cool coming in 4 unique designs and 3(?) breeds. Each is made of two parts, base with centre peg and dog, so they are really easy to re-base for something else. They should be easy to paint up as well.

So you can't have undead dogs without first having live dogs, so there is the canine companion expansion as well.
A very small box

This expansion comes with 6 dogs in two different colours and three different breeds. Each breed has slightly different stats and they behave as 'mini survivors' and as equipment. So the dogs can fetch gear for you or kill zombies at range. They should be a fun little add-on.


The sculpts are nice and they are detachable from their bases as well. All in all should be a quick job getting these guys painted.

There is plenty more in this box to go through but I still have to sit down and read all the new rules first and get in a couple games. With a long weekend coming up I have quite a bit to get done. This should at least make next weeks post a little more interesting!