Sunday, 24 March 2013

Week 12 - Getting Back on Track

So the last couple months I haven't really got much done. In fact I got just as much done way back in week 1 as I have done since then. This falls mainly down to two factors, motivation and quality. Motivation is that fickle thing that tends to ride on new releases, new games or some random desire to get something done. This can sometimes be forced, such as by tournaments or new friends getting into a game you've had hidden away unpainted for ages. Motivation can also be lost, often more easily than finding it. In my case, as I have been focussing on my Blindwater Gators, my motivation has been slipping. The time it takes to finish a single model pushes well up into the 4-8 hour range, more if they are particularly detailed. (Such as warlocks...)

This leads into quality. Painting to a high quality can really be a challenge and with it comes the reward of knowing 'that model is done,' no amount of extra time will make it better. That can be nice, knowing you wont have to redo it until you get better as a painter. This of course takes time. Lately, too much time. Now I have only a couple models left for Gators, some of them quite easy to do. But I am lacking the motivation to do it. With no pressure to get them done I am going to set them aside for a while and work on something else. (Time-wise I am going to have to, more on this below.) I have some motivation to work on other things now, as I purchased Zombicide! in preparation for the Season 2 kickstarter closing next week. This gives me  71 more models that, lets face it, I am probably going to paint. I also have been commissioned by the Hamilton (NZ) Immortals to make some hill terrain, to be finished by the end of April. So I am going to be quite busy on those. I have also made some progress on my Khador starter box so I can run Warmachine Demos, I have put a progress shot below.

Blue and brass khador with grey cloth. Not sure on a focus colour yet. Possibly red...
I also made some progress this week. I finally finished off my Dreadball set (excluding the Ronnie coach as, lets face it, he doesn't do anything in Season 1, so he is a Season 2 model as far as I am concerned...) The pics are below. I also finished painting Rask so now just need to varnish him and the Ironback Spitter then get the bases done, in time for Natcon next weekend...

John Doe, the last Skittersneak Stealer and the Enforcer.
Two Refbots, Number 88 and Wildcard.
Rask
So next week is Easter weekend and Natcon. This means I have until Wednesday to get bases done before I catch an all-day bus down to Wellington. I am down there until I catch an overnight bus on the Sunday (getting home at 6am!) so I have no real time to paint anything next week. I will be focussing on getting back to my Forge Fathers and also small batches of work on the Khador. I may even look at doing some of the smaller groups (such as Infinity and Mercs) to feel like I am making progress!


The stats:

Day 83
93/83 Painted/Days passed
93/366 Painted/Target (25.4%)
32/40 Blindwater Congregation (80.0%)
50/50 Dreadball: Season 1(100%)
0/1 Dreadball: Season 2 (0%)
5/89 Forge Fathers (5.6%)
6/150 Corporation Marines (4.0%)
0/102 Veer-myn (0.0%)
0/8 Khador (0.0%)
0/35 Protectorate of Menoth (0.0%)
0/15 Malifaux - Kirai Crew (0.0%)
0/6 Mercs - Kezai Wazza (0.0%)
0/6 Infinity - Haqqislam (0.0%)
0/21 Death Korps of Krieg (0.0%)
With more to come...

3 comments:

  1. The skin on Rask looks bawse! totally digging it.

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  2. definately looks a lot less like a scooby-doo villan than the PP version. Good job

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    Replies
    1. Hah! Yes I hadn't seen that before but you are right. Case of the fishman necromancer? Ruh-Roh...

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